So far, I have got pretty much all the assets I can think of out of the way right now, will probably end up adding more ideas to this in the end, but here’s what I have so far.
I don’t have as much as I had in the previous code, but what I have is much cleaner compared, the only thing that IS different between the features is the fact the Cow now runs away, which may add some extra fun in chasing it down, especially with multiplayer and the Cow reacting to each player.
I decided I’m going to post clips of the code and a picture to the side. This might help you visualise how I’m pulling it off, in terms of my current experience, it’s nothing special but right now my knowledge is really limited.
I don’t think I’m going to be doing much more Coding tonight, as much as I’d like to, due to Study, but I’m definitely going to be continuing with this Project.
(Note: I’ve had some help with Assets from artistic friends who are also learning to do various things with various software, you can find a link to his profile, right.. here)
Thanks for reading today’s blog entry!
So, after a long think about creating a space shooter, I thought the idea was probably best to leave, especially after I had random thoughts of some kind of Cow Catching game involving UFO’s..
Yeh, it’s not original, but I’m actually having quite some fun building it.. this was only a quick coding session, so I could see if the game would be fun.. and nah, it’s not really, but then I thought that maybe if I had guns, multiplayer and house destruction, it might be funner..
So my new plan is to build this UFO game involving the power of Aliens.. if they’re real? Maybe I should add a Storymode for fun.. or maybe I’m trying to bite too much pie here.
All I have right now is a simple mechanic of catching cows, it relies on rectangle collision detection with the beam, ufo and the cow. If you’re carrying a cow, the UFO goes slightly slower, which might be fun in a PVP environment, when you’re playing, let’s say.. Capture the Cow? Meh.
I’ll leave you with my Screenshot of what I have so far, this is by no means the graphics or the gameplay, I just felt like expressing the idea in a more productive way than jotting it down on Notepad.
Thanks for reading!
More coming soon.
I’ve decided my next project is going to be a Top-down Classic-style Space shooter, Not Space Invaders style, but rather Jamestown style.
I’ve been thinking it through and I believe this will be a great step for me in terms of learning new things.. I really want to nail Object-Oriented Programming.
Also, working with Lists and Enums isn’t my strong point, and by that I mean I have no clue how to do it, so I’m going to dedicate a lot of my learning time during this project to concentrate on learning the ropes of them, which frankly I’m quite looking forward to.
So yet again, just another quick update, this is definately going to take me longer than the weekend to make since I’m introducing new methods to myself, so thanks for being patient and reading my blog, and I promise I’ll be updating my progress often (totally ignoring what I said in my previous blog entry) with images and hopefully video if I can get hold of a good screen recorder.
Today I’m going to be working on the assets and try to work out some ideas I might have, and pre-plan these; I hardly planned Super Epic Pong out, which was probably half of the reason I struggled so much in the late stage of coding.
I’ll update the blog tomorrow with my gameplan and a features list.
I’ve decided I’m not going to be posting quite as often, but rather increase the quality of content.
I haven’t coded at all today, which is sad as part of me really wants to tackle the next challenge (I’m sure you’ve all been there).
Really though, today consisted of Dota 2 (Find me on Steam, here) and Math.
Although my day has been pretty lazy, I have been checking around a few websites for ideas for the next game and I haven’t come across anything yet, so I’m probably going to sleep on it and get started later today and have it finished by Monday, for when I start studying again..
So, for now this is my last blog entry til’ I have an idea and some content to include in the blog (I hate boring blogs.. like this one).
Thanks for reading,